![]() ![]() Stat modifying items like Apples or Cookies are applied to base, and then multiplied through, hence the reason they sometimes appear to give larger boosts to some and smaller boosts to others. He gains 7 health with a level up, now has a base health of 107, his visible health is now 203. Example, Isaac, a Slayer has base health of 100, his visible health in combat appears to be 190. ![]() For example, when it says that during a level up Isaac's health increased by 7, but a comparison of his max health shows that it increased by 13, Isaac's base health increased by 7, which was then multiplied by 1.9 resulting in the apparent increase by 13. It should be noted that the statistic numbers (such as 190% health for Slayer class) are multipliers of a base number each individual adept has. By extension, this is also a feature that balances the powerful summon sequences, as putting a Djinni on Standby stops it from influencing an Adept's class, hence weakening the party, which in turns creates a tactical dilemma that forces the player to think more carefully about their actions. The removal of all Djinn cripples an otherwise strong party by reverting the Adepts to their default classes, which serves to make the battle much more challenging. This is most evident when the Monster Skill Djinn Storm is used on the player. Because of this, the player's selection of classes can adversely change the outcome of a battle. This both serves as an incentive for the player to collect Djinn (and hence complete the associated optional, but more complex, puzzles) and acting to stop the player gaining spells that are too powerful too early on. ![]() Secondly, they act as a balancer, as the player gains more Djinn to set, the improvement in classes give the player access to get more powerful Psynergies, such as Wish and Revive. Firstly, they add a great deal of diversity to the game, opening up a large number of Psynergy and statistical (and hence strategic) combinations.
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